**Teach the Teacher Tuesday; Keeping the calm at end of Term**

Nearing the end of term is a challenging time for Administration, Teachers and Students … it’s all about keeping the calm in these last days!

One way of managing the stress and anxiety of the end of term is the use of …

BRAIN BREAKS!

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A brain break is a short period of time when we change up the dull routine of incoming information that arrives via predictable, tedious, well-worn roadways. Our brains are wired for novelty. We know this because we pay attention to every stimulus in our environment that feels threatening or out of the ordinary. This has always been a wonderful advantage. In fact, our survival as a species depended on this aspect of brain development.

When we take a brain break, it refreshes our thinking and helps us discover another solution to a problem or see a situation through a different lens. During these few minutes, the brain moves away from learning, memorising, and problem solving. The brain break actually helps to incubate and process new information. Consider trying these activities with your class:

The Junk Bag: I always carry a bag of household objects containing markers, scrap paper, and anything that one would find in a junk drawer—for example, a can opener or a pair of shoelaces. Pick any object out of the junk bag and ask students to come up with two ways this object could be reinvented for other uses. They can write or draw their responses. Once students have drawn or written about an invention, they can walk the room for one minute sharing and comparing.

Squiggle Story: On a blank sheet of paper, whiteboard, or Promethean Board, draw one squiggly line. Give students one minute to stand and draw with their non-dominant hand, turning the line into a picture or design of their choice.

Opposite Sides: Movement is critical to learning. Have students stand and blink with the right eye while snapping the fingers of their left hand. Repeat this with the left eye and right hand. Students could also face one another and tap the right foot once, left foot twice, and right foot three times, building speed they alternate toe tapping with their partner.

Symbolic Alphabet: Sing the alphabet with names of objects rather than the letters.

Other Languages: Teach sign language or make up a spoken language. In pairs, students take turns speaking or interpreting this new language for 30 seconds each.

Mental Math: Give a set of three instructions, counting the sequence to a partner for 30 seconds. Example: Count by two until 20, then count by three until 50, finishing with seven until 80. Switch and give the other partner another set of numbers to count.

Invisible Pictures: Have a student draw a picture in the air while their partner guesses what it is. You could give them categories such as foods or places, or other ways to narrow the guessing.

Story Starters: A student or teacher begins a story for one minute, either individually or with a partner. The students then complete or continue it with a silly ending.

Rock Scissors Paper Math: After players say, “ Rock, paper, scissors,” the last call-out is “math.” With that call, students lay out one, two, three, or four fingers in the palm of their hand. The first player to say the correct sum of both players’ fingers wins.